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This is often caused by accidentally sending a FX Return channel back into the Bus that is feeding the same FX processor that return is coming from, creating a loop. Select your FX Return channels and view the HOME screen, which shows you all of the 16 Bus sends for that channel on the right. Make sure that for each FX return, there is no send level to its ...


5

The biggest thing is going to be careful EQing and using microphones as close to the actor's mouthes and as directional as possible. Feedback occurs when the amount of amplification applied to the microphone signal becomes enough that the background noise that the microphone picks up from the speaker is louder than the signal it is amplifying, thus forming ...


5

I'd say your basic tenet is sound, in so much as if it's too loud it will feed back - however, if there is a clearly-identifiable frequency at which the feedback occurs [assuming by that time you have no option of moving mic or speakers etc], then the next step would be to cut that frequency, allowing you to retain the overall apparent volume. Another thing ...


3

Do you mean in livesound situations? If so, it depends on soo many factors that it is impossible to give a average frequency range. But something i noticed when working with a band that only use in-ears is that feedback through FoH started (if at all) around the lower midrange. I think this is common due to the way lower frequencies radiate. With the band i ...


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Old question, I know. Use an USB isolator like this: Less than 10 dollars on aliexpress. What it does: Isolate ground (lift ground) on the USB connection with isolated DC/DC converter to eliminate ground loop/noise.


1

The basic tenet is sound, the difference is experience. Feedback occurs when a particularly frequency of a sound is loud enough out of a sound source (such as a monitor) that it is picked up by a microphone that is feeding that sound source. This results in a loop that increases that frequency and turns it in to a constant tone. To prevent this, we must ...


1

Annie Lennox of the Eurhythmics quite famously recorded her vocals in the control room rather than the studio. This was done by using two techniques together. A dynamic mic with a high rejection to the rear - Shure SM58, really a 'live' mic rather than studio vocal mic. She performed whilst literally touching the pop-shield with her lips as she sang, so ...


1

a) Shotgun microphones perform best when cancelling off-axis planar wavefronts. In short, not indoors. They work best outdoors. b) You are obviously feeding-back your microphone signal into your monitors. You should be able to turn this feature off in the sound driver, or in the application you are using. c) You might want to try a lavalier mic. With ...


1

I work with feedbacks as a creative tool every time. It's a powerful and very wide topic as it was said. There are some elements of the puzzle that needs to be tweaked VERY sensitive to achieve musical effects - instead of damage a speaker or an ear. I use a condenser microphone placed near the speaker - this needs some experiment. Too close means very fast/...


1

There's two types of feedback - stable and unstable. Unstable feedback is when you get a constantly increasing signal level which cannot be controlled. Stable is when you have control over the level of feedback going into the signal path and can generate a controlled and stable signal that includes a feedback path. There are many delay/echo type plugins ...


1

In theory there shouldn't really be any difference: Lets say you add some gain at the channel input, and reduce it equally by turning down the fader. Then there should be no difference. But preamps have their limitations: the more amplification, the greater the chance for clipping and non linear behaviour. Unless that is the exact effect you're going after (...


1

have you checked your energy settings? in osx with my macbook this also happens because it wants to conserve energy. shutting down the audio is a way to save energy, on unbalanced audio lines you'll hear a pop. the whine is not something i have experienced myself though.


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Well if your mic is static, point it away from the speakers and you should be good.....not meaning to dismiss your question but most real world situations call for vocal mics that are in constant motion as among your hottest items onstage. All the movement means a phase-based solution is impossible. I'm also not at all convinced that when feedback occurs,...


1

If you want to find the frequency as it happens, try this nice little freebie - Sonoma Feedback Detector No affiliation, I've just found it useful myself. Very rough guesses… below 200 Hz could be through the floor between 800Hz & 2k can be the back of a mic, to the wedges, or when cupped. 3k or over will be a mic directly facing its feedback source.


1

AJ is correct on all accounts. There are a couple more things I'd like to add: speaker placement, aim, and signal route. Since you have an arena theater setup, think about where to put your speakers, where to aim them, and what signals you want to route to them. As best as you can, route voices only to speakers facing away from the arena stage. Route ...


1

The number one name of the game is EQs. Feedback occurs when a portion of the sound you are amplifying makes its way back in to a microphone and is amplified again. It takes on the sound of whatever frequency was picked up louder than it initially went in. In order to eliminate feedback, you need to break the feedback loop by either altering the position ...


1

The key here is to hunt down the source of the feedback and try to minimize it. There are a few things that need some clearing up. When you say 1 inch monitors, are these local monitors at your board or the house PA system you are mixing into? What output of the console are you using? What kind of setting are you in? What is the room like? One thing ...


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Hey Michael, Great job, in fact awesome job ! Loved some of the little touches, the arrow coming in was beautiful !!!! and great intro to the rest of the scene. I won't mention the Crow : ) Be nice to bring up some of the vocals from guys getting punched, kicked and gutted. I'd have like to hear a bit more of the ambience of the scene coming back in closer ...


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Hey cool..... even i have created such a track, telling a story only through sound for my personal learning.. will post it soon. will listen to your track on speakers and reply soon


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Someone was sitting down to a drink with his faithful dog, when a UFO appeared. It may have done something to the dog or just floated around for a bit before leaving. Then after a few seconds of seeming normalcy, the UFO came back and adbucted the man. The last few seconds are of him inside the spaceship, breathing heavily.


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