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8

Try this out: [youtube]m40ZAfJb4f8[/youtube]


3

My immediate answer would be to try and get access to an electric car - no engine noise and you can run them at fair speeds these days.


2

Well one of the features of Basehead http://www.baseheadinc.com/products/basehead-mac/feature-overview is that it actually improves your sex life. I'm not sure how other products compete with that but its definitely worth checkin in to.


2

If you add a couple of microphones under the hood and in the trunk as well as have a microphone near the interior camera position as a reference for the sound, you can filter and mix the engine channels and trunk channels until it sounds similar to the near-camera mic. If needed, put a mic in the wheel well or under the car for tire noise (put it in foam and ...


1

It very much depends on your point of view when developing the audio for a AAA game. From a programmers point of view then yes the additional middle-ware could very well be rendered obsolete in terms of simply implementing sounds into the game or scripting things. However when mixing and implementing audio it is of great benefit to minimize the amount of ...


1

Ok I just tried something and it worked almost exactly for what you need. What popped into my head first was that the "motor" sounds kind of like a mid frequency drone, almost like a stringed instrument changing in pitch. I opened up iris, loaded the violin sample, found a neutral sounding note and slowly modulated the pitch up and down. If you have a ...


1

I am not sure if there are cheaper versions of this type of software! I could be wrong though. Have you tried using something like Unity, UT3ed or an API like Wwise to recreate the implementation of an engine? You could also create a procedural engine using Pure Data or Max MSP I think the book Designing Audio by Andy Farnell has a detailed description of ...


1

Look at Pure Data (or the commercial Max/MSP) on the software front and Arduino or Raspberry Pi (or both) on the hardware front. You'll need to dig in a lot to understand how to get them to do what you want, but those are the tools most often used for this type of creative interaction projects (involving sensors).


1

I've always liked the sound of the Mini in the Bourne Identity film, just because the sound is so hyper-real.


1

Mine would be Kurt Russel's Chevy Nova in Death Proof. Harry Cohen did an amazing job making that car sound like pure danger! From the low gurgling idle to the full out revs and bys. I get goose bumps every time I watch the movie.


1

For me it's a small bit in the opening of Safe House, when the car Denzel is in with the other guy and (as I recall, it's been a while) there's an intersection impact wherein the car gets T-boned. The car rev spins up to a hard stop right by the camera. That spin rev engine still sticks out as a favorite vehicle moment for me. But in all seriousness, the ...


1

Personally I've been a big fan of Soundminer - used it since v3 and always have liked it. Although it is worth bearing in mind that the price of HD/HD+ versus the older versions is dramatically cheaper (read: $600-700 for SMXP and $800 for SMv4 Standard) so I think the price point difference is somewhat negligible nowadays since HD/HD+ have almost all ...


1

There's pro's and cons to both Basehead and Soundminer HD, so why don't you try out the demo's for both of them and see which one you like best? I personally like Soundminer HD a bit better for how it groups and organises search results, but like you pointed out it's more expensive and you have to pay double to go cross-platform. I only tried the Basehead ...


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