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The short answer is "No". The long answer is: I did a study in university to find out if people can, as some people say, notice the difference between different audio codecs and different bit-rates of those codecs. So I created a program in which the subject could rate 'versions' of a song for quality. In this program, each song would have it's own page, ...


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An important thing to consider here is that a significant component of these platforms is that they're "object based" mixing tools and reproduction systems. They are usually implemented across large/r surround arrays, but the concept is intended to translate to bigger or smaller arrays as well. This object-based concept is about identifying a point source ...


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Dolby Atmos adapts to the actual number of speakers available. The sound is not transferred as channels, but as "objects" placed in 3D space. I believe the limit is 128 concurrent "objects", most of them can be placed anywhere in 3D space by the recording engineers. The decoder (basically a complicated computer program) in your playback ...


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Atmos is not targeted at home theaters, have you googled on atmos setups? it has a tremendous amount of 'horsepower' with lot's of speakers.. try fitting that into your livingroom :) MDA is a whole different animal. It is supposedly downward compatible, 'just' a PCM with extra metadata explaining where sounds should go. Atmos, works totally differently, ...


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