5

Its a great question that does have sort of a grey area with the paradigm shift in how post production workflows are handled nowadays. Personally, it has taken me about 3-4 years of editing before I now am comfortable calling myself a sound designer, because my role has in team projects has been shifting from bottom-level sound work (BGz, spotted BGz, doors,...


5

Who says you need to have a single title, or a title at all when you're trying to get work? I read once on a freelancing website that you should call yourself what you want to be -- none of this "I'm a IT guy, but I really want to be a sound designer" crap. Your role on different projects will change, and you'll go where the work is, but I don't think you ...


4

It's all semantics/title BS really as the lines of responsibility are blurring. But if you're interested in starting out in the film world, I'd suggest using the term "Assistant Sound Editor." Adding "assistant" implies that you can edit sound, but you're also willing to lend a hand and understand that you must earn your place on a post sound crew. It is ...


3

It happens all the time. We also contact friends and peers who might have the sounds we need, and trade effects back and forth (which is a great way to expand your library). Everything in audio post is predicated on budget, time and need. We'd all love to record or synthesize brand new sounds for every element needed in a film, but that's just not a ...


3

Well, if you mean cutting up trailers and doing a sound re-design on them, you'll want to tag them as a sound re-design so as to not be confused with the real deal. If it's trailer's that you've actually done, I believe it should be fine since it is your own work and being shown for demonstration purposes. In my reel I make sure to tag the production ...


2

By not having a professional do the voiceover for your work you're downgrading the quality. I realise it was a school project and you've lost the files, maybe re-do it without voiceover? Or do some extra scenes. You can also tell you've re-used the same section of a tank sample over and over and its rather tiresome. Need more variation.


1

When people ask me what I do/study, I say "I'm looking to get into composing", rather than straight up "I'm a composer". On my site though, I am a composer - sell yourself, be confident. Good luck!


1

I'll give you a more detailed review, later, but my first recommendation is to remove all the music from your reel, and all the narrator stuff -- they're both getting in the way of the sound design.


1

Definitely do not play a background song under your foley work. Have faith that potential employers will judge and understand your work for what it is. If you did the foley, then play the foley in all its glory.


1

The detail work is really nice - especially the armour Foley. Though I think you could exaggerate the footfalls on the big guy in the helment - give him some weight. He sounds pretty like on his feet. Though the monster growls are really nice - it's not obvious that it's coming from the creatures at the end of the cave. I actually thought it was the ...


1

Just to say that I fixed the DVD problem - the DVD player was using pro-logic decoding on the stereo track. I didn't notice the sound coming out the rears (doh!) when I tested but obviously it was creating phase problems hence the stuffy/uncomfortable feeling. I really hope other DVD players don't default to pro-logic when playing a simple stereo DVD! Is ...


1

Matt, Very cool reel! Really liked the tense atmospheric horror-styled sound design in certain parts. My reel is not as concise and coherent as yours, but I'll throw my hat in the ring here: http://sethnorman.com/ Thanks, Seth


1

Agreed that the Deus Ex end sequence should be cut. I really don't want to watch a whole trailer, I want to hear samples of your work. So, I'd lose the end sequence and perhaps an additional 25% or more off the front end as well. Also, I found myself rewinding to re-read your titles for some sequences. I like that they stayed up for the entire Gargoyles ...


1

@Justin hey Justin, I just watched your video with some friends and we all liked it, we noticed some important things you may want to know though. In the basketball ones, the sound from the actual ball was not noticeable! that is something we really felt you missed, and the shoes' squeaks where too loud and repetitive, you should have some more variations ...


1

Ideally you want to showcase original work (i.e. product originally had your sound, not someone else's). It's then far easier to assume you have the right to showcase the work if you haven't explicitly requested so. Realise this is a catch 22 but it also means keeping a pretty tight focus on what's included in your reel. Over time, with some luck, i'm ...


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