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10

See this related question - it's about the video production's vibe that Sony Vegas in "unprofessional" compared to Avid (who make ProTools) and Final Cut. Let's start with this: FLStudio it's a tool with which you're familiar. That's a huge plus in terms of learning curve for getting things done. With DAWs, the output is comparable. ProTools can't make ...


9

To answer your last question... " do I have a chance of producing something of even intermediate quality with what I have in my "arsenal"?", the answer is yes...Sound Design really only requires three things... two ears and a brain, and I'm going to assume that the fact that you are here and asking these questions puts you in possession of all three! :) ...


8

With Josh's comment in mind I try to at least narrow down the answer - Audio bus This is an auxiliary audio channel (or track). Instead of adjusting each individual channel you have (one for each track) you can send the output of tracks, or create a group that contains selected tracks, and send the mixed output of these to a audio bus. This allow you to ...


7

I bet this won't be the best answer but let's give it a shot shall we? Different DAWs do different things. I wouldn't recommend Ableton Live or Propellerhead Reason for someone who wants to record a live band - both DAWs are oriented to a more software generated sound and sample handling situation. The same way I wouldn't recommend Pro Tools for someone ...


6

I don't know, maybe there is some analogs of my thoughts and my English is so bad.... but, nevertheless. I personally want such thing, when the audio tracks in your DAW could be transformed in the keys of the midi-keyboard. Let's say you have 10 tracks in your session. Each track contains some audio event. You just switch DAW in this magical “Track-to-...


6

The important thing about such sounds is that the sources aren't coherent, neither the deviations in rythm and frequency nor the actual audio phases and amplitudes follow any predictable relationships. That's unlike the extra signals normal chorus/delay/phaser effects add, where the modulation is usually at best periodic and the relation very simple, only ...


5

For post-production, I'm not aware of any hardware device that can do what the software equivalent can't, with the exception of noise reduction hardware, such as CEDAR. That, and perhaps 5.1 processors, like the TCE Reverb 4000. But after speaking with Doug Jackson a couple weeks ago about this, he showed that the TCE reverbs on the dub stages he works on ...


5

People say this a lot but listen (analyse) to the different mediums where sound design is used. I'm no expert but when I'm listening I ask myself why that sound is used as pretty much everything you hear was a conscious choice, I always try to keep that in mind. Also many sounds sound alike, think about what you think it sounds like and how you would create ...


5

I believe you are looking for REAPER It has an API and its own plugin language you can use. Above and beyond that it is one of the most customizable DAWs out there, and affordable to boot.


5

less tracks per project. less plugins opened. if you use your factory soundcard (the one on your motherboard) you'll probably suffer from latency and a bad signal/noise ratio. But you still can definitely work with it (music, mixing, and even small movie project(s)). FYI : when a computer is too limitated for your work, don't forget you can always render ...


4

Well, I might probably find more stuff the more I think of it, but right now there are a few things I can't live without (in no specific order); Timestretch/Warp Pitchshifter Good surround panning Automation capable plugin system in absolute realtime (though latency of course is acceptable to some extent) Dynamic processing Freehand waveform redraw Good ...


4

Sound design is not something you can learn overnight, and it's far more than just sourcing sound recordings. Perhaps you should work with a sound designer on these projects and ask them to let you in on a bit of the process so you can learn in small steps. You might even find someone to help here....


4

Walk to your nearest window, run your finger up and down the glass. That's how much it feels like a real fader. I have both an Artist Control and a iPad with VControl. For the most part, I only use the iPad when I'm editing/mixing on my remote system and am away from my Artist Control. If you already have an iPad, plonking down the $50 for V-Control Pro is ...


4

The major feature that a mixer/interface adds over a straight interface is the ability to mix audio without using a computer - just like a hardware mixer with no interface. This isn't much help when recording unless you prefer the sound of the hardware mixer/EQ to the sound of your software mixing and EQ. Many of them (I believe the Alesis MultiMix 8 is ...


4

It depends on your device. Some Android phones support a headset input through the headphone jack (such as through this device [Traveler Guitar MI-10]). In that case, a simple adapter can allow you to feed an audio line in. Other devices allow what is called host support for USB. If this is the case, then you may be able to use a USB audio interface if ...


4

That is Apple's Logic in mixer view. You can see another view of the mixer under the heading "Pro mixing in all its glory" here.


4

Here (http://www.cambridge-mt.com/ms-mtk.htm) you can find an online download library of more than 50 unprocessed multitrack projects, all of which are free to use for educational purposes. Each project is provided as a simple ZIP archive containing WAV files at 24-bit/44.1kHz resolution, which can easily be imported into practically any DAW system. In ...


4

The ReaFir plugin that comes with Reaper is pretty excellent. And you don't HAVE to have Reaper to use it, because you can download all of their VST plugins free. ReaPlugs Download Insert the plugin Change to "Subtract" mode Select a range of audio that you can profile the noise to be removed and enable "Repeat" (so that it loops over the noise over and ...


4

A few quick notes At stage volumes, you really really want to be using a SSD Drive. You will have issues with normal platter style HDD's at stage volumes due to vibration Even with a SSD, you're going to want to sit the laptop on some vibration damping type material. Grab some mopads (designed for acoustically decoupling speakers) and sit it on that, ...


4

You need to connect the MIDI OUT of your MIDI controller keyboard to the MIDI IN of one of the sound modules, then connect the MIDI THROUGH of that sound module to the MIDI IN of the other. You'll need to put each sound module on a separate MIDI channel. The MIDI output from your track in the DAW software will need to output on the MIDI channel assigned to ...


3

Still no offline bounce though...


3

I'm not going to say which platform is better, but when I'm hiring new people at our post facility, if they don't know Protools they usually don't make it past the first round of cuts. I'd take advantage of the educational discount if you can, it will give you a leg up knowing multiple platforms.


3

There's a lot of indirect value to owning pro tools, from hundreds of people across the globe being able to relate when you (inevitably) start cursing its limitations or bugs, to actually being able to hand your work down the standard role chain of bigger post-production projects. Pro Tools 9 (and 10) is excellent value, even the vanilla (non-HD) package, ...


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