8

Skipping the obvious uses of pitch shift and eq... Editing can be your friend. You don't necessarily need to use the whole sound when building the voice. Selecting only the sections that contain the key timbres your looking to add, and placing them in as "accents" can be a useful trick. For example, a full horse whinny may not be what you need, but a chunk ...


6

I think vocoder is very powerful for that. I recently used some distortion (any distort plug-in will do) and it was nice too; but it depends on your final purpose. There is this software -- Spear -- who analyses all content through FFT and you can morph and do a lot of stuff with the frequency content. It's free and it's worth trying it. Good question, btw.


4

We have a pretty intrinsic understanding that vocal sounds are produced from the upper half of most creatures - lungs, larynx, throat and that the size and shape of these physically affect the sound. I think it might be difficult to connect the sound and image together with the sound being predominantly from a lion. Maybe try starting with some bird sounds ...


3

I always try to drag myself in front of a mic when I have a nasty cold. As difficult as it can be, a scratchy throat and flem filled lungs and sinuses can make for some great monster source if you get creative with it. Something I learned many years ago that can be useful for many sound design tasks is the experimentation with mixing attack transients of ...


3

Ive been doing a lot of hyper-real monsters in the past year and I've come accustom to laying down my own vocal tracks first to start building a foundation so I can start getting a sense of the personality. Then Ill mess with that as far as pitch and any light modulation and then start getting weird with animals and build around what I did with my own vocals....


3

I have the Tim Prebble Seals library, and its amazing! I have also used my 7 year old daughter and 9 year old sons voice to a great degree. The human voice is an indistinguishable element for Monster design. Many of us are already close to monster status, and the cultural baggage and recognition for the audience is very strong.


2

It always depends on how heavy-handed you want the moment to be. If it's a more subtle gesture (less slasher thriller, more psychological), try performing a similar effect that Iain suggests with the other backgrounds in the scene. For instance, if the cemetery has crickets or a roomtone of its own, try distorting/pitch shifting those sounds as the creature ...


2

This guy, Fletcher901, is doing a good job - he explains how he makes the Predator sound too:


2

It depends on what the monster looks like etc. whether it's a cartoon, science fiction monster or you just want to make an animal "hyper-real" For me though, I like using musical instruments (especially deep woodwind instruments such as a bass clarinet or bassoon) and then just completely messing with them!


2

Also... get some friends and do both single and group zombie sounds... Groups always sound better than layered singles. And you might also want to play around with this app: http://orfeasboteas.com/dehumaniser/. I tend to process the sound and then layer it against the original for best flexibility.


1

My suggestion would be to get a bunch of people together and do a voice record session. You can record as a group as well as individuals and then build up a library for you to use. The moaning will be more convincing with a human voice and you can always augment any specific attacks with more layered sounds.


1

I think you've already hit the nail on the head in your question; just do some moaning, and various types of breathing yourself and pitch that down too; scrap the lion growls! But don't just pitch it down, stretch it too, long and slow. If you want to layer it up even more though, then you could add some wet slurping squelching sounds etc. for 'freshly ...


1

The scariest monster I ever created was by granulising baby loughs/crys with ableton inbuilt granulizer/pitch shifting algorithm. Just pitch it down and make the grains short and audible. BrRRIIiiahhhhhriiiaraawwr :)


1

Pigs do great shrieks and squeals. I used these for vampires with excellent results.


1

My parents' dogs and my girlfriend's (now deceased) cat have made multiple appearances as monsters. I do a bunch of my own monster vocalizations as well. Long ago I also did some recordings of a device at a museum that approximated the mechanics of a dinosaur's roar, and used that for a few things. It was essentially a bellows and a long plastic tube/hose ...


1

I also sometimes will use Pro Tools AIR Talkbox to help shape formants of separate sounds similarly as with IR at times, usually on an aux. Its just easy to manipulate formants with it.


1

I'm pretty sure I watched a programme about the “clicks” used in The Predator and I'm sure they said a Magpie was responsible for the sound.


1

If it's an ethereal creature without a solid physical body then I probably would start with micking up some different fans and ventilation-systems (as worn and gritty as humanly possible), as well as vocalize lots of very whispery/breathy noises and half-words!


1

It sounds like a big snore! Although it is cool, like Stephen said above, it doesn't have much power neither the sound seemed to have good definition. I don't know how you did it, but human laughs and even the most hysterical screams are cool to work on, playing their pitch, length, and vocoder works for the best!


1

Two people come to mind when I think of language and sound art. Diana Deutsch and Kurt Schwitters Kurt Schwitters has a famous sound work called "Ursonate". It is phonetically based and may give you some ideas of structure or the way a language can sound. Links to listen to "Ursonate" on this page: http://www.ubu.com/sound/schwitters.html Diana Deutsch ...


1

Tolkien's Middle Earth languages comes to mind, although of course they have been used in the Lord of the Rings films. Also Anthony Burges' A Clockwork Orange uses Nadsat, a conlag based on Russian.


1

Lol bogs is the name for that certain varactyl and it is also used as a voice of the pokemon Palkia, Read http://starwars.wikia.com/wiki/Varactyl under the "behind the scenes" tab


1

The giant storks in Marrakesh make this sound!


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