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Can't comment on if that is a good mic or not, but I've started with self-made contact mics and would recommend those before spending hundreds of dollars. Building one doesn't require much skill and parts cost basically nothing. Soldering iron and basic soldering skills are plus, but you can try this even without by using electrical tape. This is easy to ...


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As stated games design websites with an audio section could work, however you might be very stylised "gamey" sounding loops. If you're after production quality, then I would scour soundcloud and ask smaller artists (in the niche you are after), if they would be able to help, directly ask at the source. I have a bias answer that is myself: https://...


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Perhaps check out some forum sites for game programmers. Often there is a thread devoted to people such as musicians hoping to make contact with game programmers. I am thinking, in specific, of Java-gaming.org where there is a Jobs and Resumes thread. I know there are composers that have advertised themselves there. Even if you have nothing to do with Java,...


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There are already some proper advises and analyses by georgi and internet human. Just adding my 2cents in the form of a questionnaire: Why did you get started doing sound in the first place? What has kept you interested over time? In what way are you different than all the others? Do you need to be in London to do this? What do you need to feel confident ...


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looks like post houses hire runners and promote them internally when they need. yes if they're unpaid it's unethical, but there are tens of reasons in support of this too, and it seems to be the preferred way of screening candidates for full-time positions. occasionally houses like Radium offer sound designer internships (again, unpaid), at least they're ...


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