3

Amateurs seek praise. Professionals look for critique. also: stop looking at the world through that tiny screen on your phone. Real life is super HD, so go outside and play! also: every task requires or can benefit from creativity, so practice being creative. also: get enough sleep, eat right, exercise.


2

Most people are sound or audio designers. There aren't that many of us who are audio coders; I think we're a small community. Audio programming roles aren't normally done by a specialist - normally they do other jobs like AI or Physics or Graphics... I spent about a decade working for a company that specialised in sound cards before that market faded. We ...


2

I was walking with a former composition instructor of mine and I asked him about career choices and being concerned about choosing the right path. He simply said: "You have to make a living and you have to make a life." He helped me put at ease the fact that you need to have both a good balance in life and an open mind to those career choices. There's no ...


2

Don't overcut. It projects insecurity, slows down the mix and pisses everyone off. Do not cut three sounds where one sound will work. Don't waste time manipulating the wrong sound trying to make it work. Find the right sound.


1

There are already some proper advises and analyses by georgi and internet human. Just adding my 2cents in the form of a questionnaire: Why did you get started doing sound in the first place? What has kept you interested over time? In what way are you different than all the others? Do you need to be in London to do this? What do you need to feel confident ...


1

looks like post houses hire runners and promote them internally when they need. yes if they're unpaid it's unethical, but there are tens of reasons in support of this too, and it seems to be the preferred way of screening candidates for full-time positions. occasionally houses like Radium offer sound designer internships (again, unpaid), at least they're ...


1

Here's a perspective from someone still at that early stage. I'm not yet at a place were I can say that the advise I got will get me were I want but I feel that it was probably the last nail in the coffin. I'm in the second year of three at a sound engineering school and at this stage it has sort of becomes time to decide if this is something you are ...


1

Very early on in my career I was tasked with editing a teaser for a movie. It was really a simple piece and I was a little stumped as to what to do. My boss just told me to have fun with it and see what happens. After I cleaned up the dialogue that was sent to me I started on the SFX. I stayed up all night and cut a pretty full soundtrack for the teaser ...


1

Great question! "Everything in good time, Arnoud" was one of the best one liners i've ever received/heard in first person. It was by our head of department at art school. Context: I was graduated and worrying about being able to fulfill my ambitions and taking the right choices. Like george hufnagi (great surname!), it put me at ease and it made me realize ...


1

The one thing which has stuck with me and resonated was that a well-regarded Sound Supervisor told me that (I'm paraphrasing) "it doesn't matter if it's the smallest short film or a biggest feature, treat everything you do like it's going to win the Academy Award". At first glance it may seem shallow. However this was told to me in the vain and context ...


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