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6

I strongly disagree with a lot of Dave's recommendations, based on my experience recording vehicle sounds for racing games, advertisement and sound engineering: an engine under load doesn't sound like an engine revving while standing still at all. "patching in after the fact" will be loads more work than recording audio and video at the same time. Expect ...


5

Certainly you can optimize (or at least increase) the performance (efficiency, flatness, coverage, etc. etc.) of a speaker system by using the standard tools. You can use the Thiele-Small parameters of the driver(s) to calculate the optimum enclosure volume and port area/length. There are whole university courses and books published on the subject, and ...


2

Just found a video of the exact kind of vehicle you're talking about. Take a look/listen from 2 minute on. Also take a look at the similar videos on the side: https://www.youtube.com/watch?v=vwNxBMDLbXo The Antique Engine library might have the source material you need: http://rabbitearsaudio.com/rea009-antique-engines/ Or if you want to record/design it ...


2

I would try to make everything sound pretty clunky, including a lot of wood and metal clanking sounds. I would also probably try and incorporate a lot of engine backfiring, those cars didn't go very fast and couldn't be overworked too much. Also figure out what sort of surface is on. You might be able to get some pretty convincing wheel rolls with some ...


2

Noise cancellation techniques typically involve two microphones placed closely together, where the one you don't talk into is phase inverted. The sound that hits both microphones equally is then cancelled out. There are special build noise cancellation microphones that does this for you, like Olympus ME-52W (Lavalier "clip-on") or the Coles 4104B Lip ...


1

As far as tools go, you should be looking at WWISE and/or FMOD. This is effectively a game sound exercise and these are possibly the most appropriate tools. UNITY also has a sound engine which can be used independently or with WWISE and/or FMOD. These tools will work with live audio sounds. You could also consider attempting synthesis using PureData or MAX/...


1

Radios have an build-in amplifier. You need to check if the Watts of the radio are enough for you. At the backside of the radio you can find the informations. Also you have to check the impedance. The impedance of your radio and your speakers should be the same.If you think that your radio isn't loud enough or distorts at higher levels you can add an ...


1

I know this is almost 5 years old... However, I stumbled upon something that supports EMV's answer. RØDE made a hot lap recording of a GTR and also showed a setup for consumers without a massive budget. Setup with iPhones and SmartLav+: Pro setup hot lap: RØDE Racing: http://www.roderacing....


1

I think the guys at sounddogs.com just did a bunch of field recording in Cuba, where lots of old '50s cars are still in use. You might contact them and see what they've got.


1

I am not sure if there are cheaper versions of this type of software! I could be wrong though. Have you tried using something like Unity, UT3ed or an API like Wwise to recreate the implementation of an engine? You could also create a procedural engine using Pure Data or Max MSP I think the book Designing Audio by Andy Farnell has a detailed description of ...


1

Looking at some vehicles with similar engine configs (6.0L 325 hp [242 kW] V8 (2003–07) 6.2L 393 hp [293 kW] V8 (2008–09)), you may want to investigate the following: Ford F350 Ford Excursion GMC Sierra That's if you're looking to closely approximate the actual sound. If your needs aren't as rigid and you just need it to sound "beefy" and cool, then start ...


1

There's relatively good INT and EXT coverage of an H2 in the Sound Ideas HD General Library. A quick search of our SFX library yields 120 recordings from them.


1

Boom library did everyday cars out in the desert on a super quiet test track. They do good work. http://www.boomlibrary.com/boomlibrary/products/cars


1

Because it sells cars? Isn't the whole point of the "designed" car engine sounds to give a more tailored driving experience that feels better for the car buyer/driver, even though it doesn't necessarily serve a "real" function (I could be wrong about how "useful" this technology is though). Specifically in electric cars I've read that car buyers consider ...


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