5

First thing I would do is create an impulse response. That way you'll always have access to that location through Altiverb, TLSpace, etc. (Or at least a pretty close facsimile to that space). After that, it's anything goes. Drop some metal, squeak some hinges, pop some balloons, scream your lungs out.


2

Check out the last question / soundcloud file here. That should give you some inspiration. EDIT Just had a thought as I was drifting off to sleep. How can you take advantage of the height of the space? Not sure if you can get up to the top, or how good a result you'd even get, but what about unfurling a really long piece of fabric, shaking waves into it, ...


2

You could play with a feedback loop. Maybe a reversed feedback loop, play with downward expansion.


2

Planning. Draw your design get the measurement. price of wood adds up fast, especially when you buy extra. it shouldnt cost more then about 300-400 for the wood for an 8foot by 2 foot pit. not including the tiles, terrain, and whatever else you want to put in the pit. also a good idea to make it in sections when you can lift a door to get to a tile, ...


1

Hey! If you do happen to do some IRs in that building, would you mind selling the IRs ?


1

Play with what Richard King did - play with an outboard LFO hooked up to a PA system (e.g. your Genelecs) and record it interacting with the space (in Richard King's case it was a sound stage on the Warners lot). That's how they created some of that money LFE goodness for Inception.


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