Hot answers tagged

3

If it's for dialogue I'd try and buy a secondhand MKH416. If you had to buy new right away then a K6/ME66. I honestly don't think anything below these is worth owning as they all lack sensitivity and are too noisy. If this wasn't an option I'd hire instead.


3

The absolute essentials for home studio recording are: A good mic. You will never get a natural sound out of the piezo element of your guitar alone; even the best ones sound plastic-y. You don't need a Neumann, but that $15 Radio Shack desktop mic ain't gonna cut it either. I would start looking around the $100/mic range for a dynamic mic, with the SM57 ...


3

Ask for a gameplay video showing different scenarios in game and start working on sounds on top of that video. I've found it's much easier in most cases than trying to describe things just with words. Later you can use this video to show the client how you would have implemented the sounds in game. If possible getting an unfinished version of the game could ...


1

You really need two mics to do justice to a piano. Your budget is cripplingly low to try to achieve this with any hope of quality. Dynamic mics are really no good for piano, they're not fast enough, so straight away you're into phantom-powered condenser territory. The thing about piano making techniques is there are as many as there are sound engineers. No ...


1

I always say, when in doubt supply options. I'm not sure if that will completely help your problem. But just offer lots of options when it comes to sound design elements.


1

Ask them for a few (like 3) references for games they are playing that are roughly similar to the game they are making. Go play those games and make video captures. Copy some of the key sounds you think would work from the reference games. Use these copies as a starting point for your new original work. Keep in mind that everyone needs to hear the sounds in ...


1

The best advice I can give is to ask questions. As a sound designer, you are the subject matter expert when it comes to designing a sound, not the client. The client may very well not know what they want. Ask about what the purpose of the sound is. Provide feedback and ideas on how that need can be met. Listen to their responses and flush out what it is ...


1

I'm afraid for that budget you're not going to get it any better than a single stationary mic. Both flute and violin are rather easier to mic and bring out in a PA mix than acoustic guitars, mandolins etc., so if that's the context, you have no drums, electric guitars etc., I'd stay with a single mic. Of course, you need to set it up right! First, you ...


1

The most important things for recording are 1. Microphone 2. Room acoustics 3. Monitor speakers 4. Audio interface (and ofcourse good software and vst plugins if you want to mix it) I don't know if you want to mix it too? then you should buy/download some vst plugins like equalizers, compressors, and reverbs (i don't know if it's included in audacity. i ...


1

I always think Michael Raphael's blog about his location recorder trajectory is a useful read when thinking about what recorder you want to buy. I'm not suggesting you copy him exactly, but his notes on why the Fostex wasn't necessarily the best for him are interesting. http://www.noisejockey.net/blog/2009/07/05/the-gateway-drug-samson-zoom-h2/


1

I would also go for something used with that budget, like a MKH416 or possibly NTG-3.


Only top voted, non community-wiki answers of a minimum length are eligible