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6

At a basic level, you need an audio interface, AKA something to get the audio into your computer and, for acoustic guitar (or for recording the sound of an electric guitar amp/cabinet), you'll need a microphone of some kind. The "USB adapters" that you've seen are simple audio interfaces. Many audio interfaces have USB connections and should work with ...


6

Reasonable times that pop off the top of my head are about 1 reel per week for cutting DX or FX, but sometimes 2 reels per week for cutting FX on a tight time budget (did that on a recent feature - not ideal turn around time, but still doable). Figure about 8-12 hours per day of work, and you'll be able to figure out how many human hours. A good rule of ...


3

Ask for a gameplay video showing different scenarios in game and start working on sounds on top of that video. I've found it's much easier in most cases than trying to describe things just with words. Later you can use this video to show the client how you would have implemented the sounds in game. If possible getting an unfinished version of the game could ...


3

If it's for dialogue I'd try and buy a secondhand MKH416. If you had to buy new right away then a K6/ME66. I honestly don't think anything below these is worth owning as they all lack sensitivity and are too noisy. If this wasn't an option I'd hire instead.


3

For microphones, the best bang for your buck with the added value of low self-noise...Rode mics are my "go to." I have a pair of NT55: small diaphragm condensors with exchangeable capsules (cardioid and omni) included. You can look a factory matched pair and their specs here If you are recording ambiences it is nice to have a stereo pair and a stereo bar (...


2

For re-mounts and tours (same company) I charge 50% of the original fee. If another theatre wants to buy the sound design for their production, I negotiate by taking their venue size and multiplying it by the length of their run. I compare it to the same figure from the original production then calculate the percent difference, and apply it to the fee. It ...


2

Check out the Equator D5s. They just increased the price to 399, but that's still a screaming deal. http://www.equatoraudio.com/D5_Studio_Monitors_with_DSP_p/d5.htm


2

The absolute essentials for home studio recording are: A good mic. You will never get a natural sound out of the piezo element of your guitar alone; even the best ones sound plastic-y. You don't need a Neumann, but that $15 Radio Shack desktop mic ain't gonna cut it either. I would start looking around the $100/mic range for a dynamic mic, with the SM57 ...


1

The best advice I can give is to ask questions. As a sound designer, you are the subject matter expert when it comes to designing a sound, not the client. The client may very well not know what they want. Ask about what the purpose of the sound is. Provide feedback and ideas on how that need can be met. Listen to their responses and flush out what it is ...


1

I'm afraid for that budget you're not going to get it any better than a single stationary mic. Both flute and violin are rather easier to mic and bring out in a PA mix than acoustic guitars, mandolins etc., so if that's the context, you have no drums, electric guitars etc., I'd stay with a single mic. Of course, you need to set it up right! First, you ...


1

The most important things for recording are 1. Microphone 2. Room acoustics 3. Monitor speakers 4. Audio interface (and ofcourse good software and vst plugins if you want to mix it) I don't know if you want to mix it too? then you should buy/download some vst plugins like equalizers, compressors, and reverbs (i don't know if it's included in audacity. i ...


1

I always think Michael Raphael's blog about his location recorder trajectory is a useful read when thinking about what recorder you want to buy. I'm not suggesting you copy him exactly, but his notes on why the Fostex wasn't necessarily the best for him are interesting. http://www.noisejockey.net/blog/2009/07/05/the-gateway-drug-samson-zoom-h2/


1

I would also go for something used with that budget, like a MKH416 or possibly NTG-3.


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It's completed as i promised :) .I hope i can help you with my video.


1

on a budget I would recommend Alesis M1Active MKII, krk's rocket 6's or 8's, yamaha ns10's, adams a7's or a5's. depends on your final output really - we make a ton of iOS games so having small speakers is the way to go. unless you're doing AAA games that need surround sound I wouldn't bother with a sub, fact is most users still don't have surround set up, ...


1

I would strongly suggest upping your budget at the top end by $99 and consider a set of JBL LSR4326p's. If you wanted second hand, you could get them for far less than that. I'm in the UK, so I'm not sure what the best places are for buying audio gear, but I found them online for that price ($1099). I have the 4328's and they sound absolutely stunning. My ...


1

Myself, I'm pretty fond of the Line Audio CM3 and Oktava MK012 when if comes to lower budget microphones! I don't really like the...um, let's call it "grayness" of the Röde-line (a matter of taste though, mind you). Though also a colder mic than the CM3 and 012, I also like the old AKG CK1, which is sold as CK451 now. Allegedly the same mic (haven't tried ...


1

Buy a Sony PCM D-50 and put the rest of your budget in the bank, saving for a Sound Devices 702 and external mic setup down the road.


1

Here's my solution: http://sonicskepsi.wordpress.com/2012/08/31/ipad3-♥-mixpre-d-♥-auria/


1

For a brand new kit, I would also suggest the Tascam DR100 MKii. These are great, not only because they have decent features for the price as well as XLR inputs, but they are one of the few handhelds around with a digital input. This means when you are wanting to upgrade you can get a SD USBPre or Mixpre-D and bypass the cheap converters and pre amps on ...


1

If just starting out I don't think you need to be jumping into spending so much on a recorder straight away, unless buying second hand. If you want brand new kit, I'd strongly recommend the following: Tascam DR100 MkII - Very decent portable recorder. Internal mics are great for the price you pay for the device too, as well as having XLR inputs. Rode NTG2 ...


1

Metrics are important here. Go back and look at how many hours you put into the project, then put a value on those hours. The total is what you want to make back to "break even". Indie Feature Production and Post Production Audio Budgets ^ The answers contained here are very helpful when it comes to pricing your hours for small projects. Once you've done ...


1

Thank you all for the answers! @ron macleod: I paid for them. @Joe Griffin: A little digression and correction that's really no big deal..."treating her design efforts..." I'm one of those rare lady sound designers! =] Thank you all again for the input. (Sound pun not intended.)


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"As far as whether the sounds were your own or found--it doesn't matter. - hmmm... depends, who is paying for the performance rights for this "found" Nigerian music? you or the performer... ?


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Usually a designer for a show like that gets an up-front fee for the initial run of the show and any "royalties" come in the form of re-mount fees if/when the show is put up again. And those fees (in a non-union setting) can vary from $50 to upwards of $2000, depending on the overall budget of the producing company (there's a wide range of budgets in local ...


1

It is not easy decision to make ;-) If you think the venue will be successful then go ahead for some percentage fee for every venue. But on the other hand if no one attends venues at all, you will get nothing payed for your work - so it's better to have fixed price. Maybe you should figure out some combination of these 2 - for example 20% with minimum $100. ...


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