Questions tagged [udk]

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Previewing Audio .UPKs

I have no idea of this exists. But if it doesnt, it should. Sometimes I want to double check audio in .upk package files that I make within the Unreal Editor. The ability to see the audio files and ...
C3Sound's user avatar
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2 votes
3 answers
531 views

Help Learning UDK Audio Functionality

Hi all, I just got picked up on a project that is using UDK, I'm sound designing, but the project leaders are doing the audio implementation. I want to help out in anyway I can in order to ...
harvest moon's user avatar
1 vote
2 answers
2k views

Hide All+Show Audio Actors Only - UDK

I could start a blog on all these audio questions pertaining to UDK... So I need to hide EVERYTHING other than the audio actors and emitters. Literally the only thing in the real time view should ...
C3Sound's user avatar
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4 votes
3 answers
2k views

Adaptive Engine - UDK

Im used to creating an Engine for a vehicle/ship in Wwise or Fmod where you can pull velocity variables to crossfade between engine loop speeds. Even start and stop with a skid sfx if you wanted. ...
C3Sound's user avatar
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1 vote
3 answers
1k views

Interrupting sound in a cue - UDK

The following is an Unreal Development Kit question: Situation: You have a sound file called "sound2" that plays directly after file "sound1" in a sound cue. Directly, as in delayed a certain amount ...
C3Sound's user avatar
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1 vote
1 answer
1k views

UDK and Doppler Bullet Whiz-Bys

Interesting workaround needed. Apparently UDK does not have the greatest of doppler effects. In fact, I don't even think this is possible (conventional DSP manner) in the UDK engine. HOWEVER, I did ...
C3Sound's user avatar
  • 2,388
3 votes
1 answer
405 views

Moving LPF's in UDK

Anyone work in UDK much? If so, I have a question for you. If a guy shoots a gun on one end of the map, on a basic concept, the player on the other end of the map should hear it differently. This ...
C3Sound's user avatar
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