Questions tagged [implementation]
The implementation tag has no usage guidance.
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Adaptive Engine - UDK
Im used to creating an Engine for a vehicle/ship in Wwise or Fmod where you can pull velocity variables to crossfade between engine loop speeds. Even start and stop with a skid sfx if you wanted. ...
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FMOD Studio 2011
Hello everyone,
I asked a question a week or so ago about audio programming and my interest in becoming a dedicated audio implementer; recently I was on FMODs site and read about the sweet new ...
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answer
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Moving LPF's in UDK
Anyone work in UDK much?
If so, I have a question for you.
If a guy shoots a gun on one end of the map, on a basic concept, the player on the other end of the map should hear it differently.
This ...
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GameAudio Middleware Differences
With the audio middleware systems like UDK, Wwise, Fmod and Unity opening their doors to the mobile market, I had a quick question about the differences between the packages you create working on ...
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Hide All+Show Audio Actors Only - UDK
I could start a blog on all these audio questions pertaining to UDK...
So I need to hide EVERYTHING other than the audio actors and emitters. Literally the only thing in the real time view should ...
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Interrupting sound in a cue - UDK
The following is an Unreal Development Kit question:
Situation:
You have a sound file called "sound2" that plays directly after file "sound1" in a sound cue. Directly, as in delayed a certain amount ...
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UDK and Doppler Bullet Whiz-Bys
Interesting workaround needed.
Apparently UDK does not have the greatest of doppler effects. In fact, I don't even think this is possible (conventional DSP manner) in the UDK engine.
HOWEVER, I did ...