Questions tagged [gameaudio]

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7
votes
4answers
641 views

Game Dialogue Recording and Perspective

Hi All, Question for the game audio folks out there - I'm doing a playthrough of Deus Ex: Human Revolution now and noticing that a lot of the character voices sound very up close/clear and '...
6
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7answers
1k views

Game Audio Culture

I currently work in Post Production, which can sometimes be a 9-5 gig... and sometimes be a nights and weekends gig. With my new interest in Game Audio I wonder... is the Game Audio industry much the ...
6
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8answers
1k views

How would one “morph” human vocals with a bat scream?

I am producing sounds for an old time vampire game. I have recorded human vocals in Latin that I would like to combine with a bat scream. It's (obviously) for a section in the game where the vampire ...
5
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4answers
2k views

Procedural Audio (in Game Sound Design)? - General Discussion

Hi all. This isn't so much of a specific question, but more of a general discussion about a topic... I've recently started to read a little about Procedural Audio in game design, after seeing an ...
5
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4answers
606 views

Top-Down Perspective Game Audio

With the resurgence of top down gaming (noting the obvious: Starcraft 2 and Diablo 3) I wanted to ask you all your opinion on creating audio for such a perspective. First, ill throw out some concepts ...
4
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5answers
521 views

Glitchy sound design how-to? Example inside

http://www.youtube.com/watch?v=8pNOxynC1Dc&feature=player_detailpage In the opening sequences there is an odd, glitchy, tremolo kind of effect. The same style of design is used in movies like ...
4
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3answers
2k views

Adaptive Engine - UDK

Im used to creating an Engine for a vehicle/ship in Wwise or Fmod where you can pull velocity variables to crossfade between engine loop speeds. Even start and stop with a skid sfx if you wanted. ...
3
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7answers
732 views

Getting Foot in the Door - Game Tester?

Hey guys, I've just finished uni and am looking to get my career started in the game audio. Just a quick question to ask any Game Audio people who have worked in QA or as a Game Tester: Is this a ...
3
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12answers
1k views

What are some curious, unusual, fun facts you know about sound? Needed for new audio puzzle game. [closed]

http://3deafmice.files.wordpress.com/2013/01/3dm-webhead130120-copy11.jpg What super fascinating facts and info about audio have you heard, that could be shared as a Sound Tidbit in puzzles and ...
3
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6answers
3k views

Demo Game for fmod experimentation

Comrades! I have recently decided to push myself to the next level of audioness. Pushing my Sound Design skills, getting into Field Recording... learning Interactive Audio.... wait.. So, ...
3
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3answers
1k views

FMOD Studio 2011

Hello everyone, I asked a question a week or so ago about audio programming and my interest in becoming a dedicated audio implementer; recently I was on FMODs site and read about the sweet new ...
3
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10answers
767 views

My Career Options: GAME AUDIO SOUND DESIGNER or Wildlife Sound Recordist

Dear all, I am at a crossroads in my life here in the UK where I don't know which career path to choose... On the one hand, there is Game Audio Development. On the other, there is Wildlife Sound ...
3
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1answer
530 views

FMod Memory Optimization

Hey there, Does FMod Multitrack events, loads a sound def to memory only when it's called by the Multitrack Event, and, kills events when they aren't needed anymore? Or does FMod load all the event ...
2
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5answers
1k views

Game Audio Licensing = Head Spinning

I just recently posted about starting to learn fmod, wwise, udk... and I was thinking a bit into the future. "What happens if I am hired freelance to work on Audio for an independent developer's game,...
2
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5answers
824 views

Questionnaire for all levels of game sound designers!!

Hi. My name is Calum and i'm studying a Ba hons degree in Music production. As part of my course I have chosen to study sound design for video games, I'd love the opportunity to conduct a Quick Open ...
2
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2answers
123 views

Wav ADSPCM asset for game

So I exported the usual wave files straight from Pro Tools for a game, and the implementation pipeline programmer just came back and said they can't be wav, they actually have to be .adspcm Which I ...
2
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1answer
1k views

Game Audio Production Pipeline

I'm curious as to what the audio production workflow looks like at in-house game studios working on large scale projects. Can anyone give me any insight?
2
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3answers
1k views

GameAudio Middleware Differences

With the audio middleware systems like UDK, Wwise, Fmod and Unity opening their doors to the mobile market, I had a quick question about the differences between the packages you create working on ...
2
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3answers
344 views

No-Contract Legal Issue

Scenario: You were picked up by a remotely run (no studio, just run over the internet on no server - skype file transfer only) indie developer, one with a goal in mind by a certain date. You were ...
2
votes
1answer
123 views

'Tripwire' sound design

I really stuck with making 'tripwire' break sound for game a I'm working on. Does anyone have idea where to go with that sound of that tight thin line being break by someone walking through. For now ...
2
votes
1answer
1k views

Footsteps in Game Audio

Perhaps this should be a somewhat obvious question, but I'm wondering if anyone has any advice regarding footsteps for game audio. Trying to come up with nice-sounding steps for a number of different ...
2
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3answers
585 views

AA Video Game Companies

Hey all, So "AAA" companies advertise jobs on gamasutra.com, gameaudio101.com, etc etc. What about "AA" companies? Where do they get their employees? How do they hire and is there a place where they ...
2
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2answers
321 views

Audio G.A.N.G. - membership & benefits

Ive been think of getting a membership in Audio G.A.N.G.(Game Audio Network Guild) for a while now. Any members here? I guess its a good place for game industry networks? Does this help me in ...
2
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3answers
246 views

What is a sound manifest?

This may be a very basic question, but in regards to game sound, I understand there's a "sound manifest" file that is to be delivered for different sequences. To me it sounds like simply a list of all ...
2
votes
1answer
372 views

FMod Studio is about to arrive, what do you think about it?

FMod guys has redesigned their website, and it seems FMod Studio is just around the corner. They already moved "Designer" and "EX" to their "Legacy" section. And there's a PDF about new FMod features. ...
2
votes
1answer
723 views

Wwise and CUBE event for landing a jump

Hi Guys, I have been recently playing around with Wwise and the CUBE game that you can download from AK's site. I've become somewhat comfortable with the program but am constantly hitting small walls ...
2
votes
1answer
235 views

Mixing and monitoring separate livestream audio channels

I have been doing live streaming of video games on Twitch.tv as of recently. I have a decent setup, and I am getting all the audio and video that I need to stream through a program called OBS (Open ...
1
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7answers
897 views

Any good ideas for force-field sound effects?

Making some sounds for a mobile game and need to make a force field sound. Doing a little research on it, but thought I'd ask here. Any thoughts?
1
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1answer
168 views

What's the difference between “FM synthesis” and “MIDI synthesis”?

I'm trying to understand how "FM synthesis" and "MIDI synthesis" are relative to each other. For example, in one article that I found on the Internet (here it is) it is said that... the process by ...
1
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7answers
795 views

Audio for games

Hi all, I have no experience in audio for games but would like to start engaging with it. Up to now I have worked only with different DAWs and sound manipulation software (i.e. Cecilia). Please ...
1
vote
8answers
733 views

KRK (or any other) nearfield recommendation for game audio

I've got some freelance game audio contracts beginning soon and need to get started with a basic bedroom setup. Here's some quick specs: 11.8 x 12.8 sized bedroom. Carpeted, drywall, a queen sized ...
1
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3answers
806 views

Game sound design studies?

I'm currently doing a music tech course in London and looking for further education. I want to study sound design for games and movies but I'm not sure which are the best universities to consider. If ...
1
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1answer
822 views

Sounds for a Skeleton

Hey there everyone! I'm working on a mobile game in which, besides its many features, I have to build some sounds for a enemy creature that is solely made of bones - a skeleton, in practice. I read ...
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2answers
1k views

Hide All+Show Audio Actors Only - UDK

I could start a blog on all these audio questions pertaining to UDK... So I need to hide EVERYTHING other than the audio actors and emitters. Literally the only thing in the real time view should ...
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2answers
134 views

Artifacts when exporting sound as 8-bit WAV

I lead a game-development team. My sound designer gave me some sound effects as 32-bit stereo sounds with a 44100 Hz sampling rate. The game (actually a mod of an old game) requires sounds to be 8-bit ...
1
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2answers
306 views

Are BRSTM files lossless?

Definition: .brstm is an audio file type that is commonly used on the Nintendo Wii and GameCube videogame platforms. Question: Is BRSTM a lossy or lossless file type? More Information: Although I'...
1
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1answer
103 views

Transitioning from post into game audio

I'm a sound designer currently working in audio post and I'm interested in getting into working more in non-linear projects. I've worked on a game and a couple of apps but just on the sound fx and not ...
1
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2answers
139 views

young sound designer looking for feedback

I'm a young sound designer from London. I've been working for a while on a video game trailer and I would like to get some feedback from you guys about what things could I imrpove. I did all the ...
1
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2answers
382 views

Clipping in game's sound

I learned that in computer there is a limit of amplitude that you can store of a sample. (0 dB) If you boost the sound past that point then clipping occurs. In my game I have 1 BGM (no clipping, ...
1
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2answers
87 views

Is there a word that describes when too much audio is being play simultaneously?

I asked this question over in the Game Dev, but was told I would get a better answer here related to the specifics of the terminology and background behind the issue. In the Unity game engine, before ...
1
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1answer
47 views

Weapon Projectile Sound Design

There are a lot of great resources for weapon design, but I don''t often hear about projectile design--the sound of the laser, bullet, or shell moving through space. I'm working on military space ...
1
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1answer
47 views

Recurring artifacts trying to export a sound as 8-bit

I have a number of sound effects from my sound designer, and I'm currently trying to export them as 8-bit WAVs for my game. The advice from Artifacts when exporting sound as 8-bit WAV worked ...
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2answers
38 views

Management: how to develop/deploy audio -material? Large -files, separated -files or some other solution?

I develop a large dev -file usually over 300MB easily. Then I categorize it and break it into parts (A) such as shouting, laughing, smiling and other descriptive things. This pieced material belongs ...
1
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1answer
749 views

Mastering Levels for Interactive Audio

Hi game audio professionals, I'd love to get your opinions on this. When rendering final mixes for game audio, how loud do you mix? Let's take an example of an iPad game that includes a street ...
1
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1answer
401 views

The Game Audio Tutorial Website

I was planning on spending my weekend with The Game Audio Tutorial book, but I'm experiencing issues right off the bat. In order to start, I'm supposed to download the tutorial level from the book's ...
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3answers
1k views

Interrupting sound in a cue - UDK

The following is an Unreal Development Kit question: Situation: You have a sound file called "sound2" that plays directly after file "sound1" in a sound cue. Directly, as in delayed a certain amount ...
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0answers
56 views

Audacity Recorded Commentary Is Out Of Sync With My Webcam And Gameplay Recordings

so basically my commentary that i recorded for a game play video is out of sync with my webcam footage and my gameplay footage Webcam: Logitech C922 Pro Stream Webcam My Microphone: Stadium USBMIC1 (...
1
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4answers
294 views

Which sound design tool would you recommand for games soundtrack

I'd like to create 8bit sound tracks for games I develop, old school games, so I want old school music. I'm very new to sound design, and I want to make sure I use the right tool for the job. I'd love ...
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0answers
85 views

Previewing Audio .UPKs

I have no idea of this exists. But if it doesnt, it should. Sometimes I want to double check audio in .upk package files that I make within the Unreal Editor. The ability to see the audio files and ...
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6answers
1k views

Game Audio Mixing: Implementing/testing audio in builds?

Apart from regular tools (DAW, audio editor etc...), it is a common thing for a sound designer-composer to learn/use programming tools (like Unity or FMOD) to be able to implement-test audio myself ...