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Questions tagged [gameaudio]

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1answer
372 views

FMod Studio is about to arrive, what do you think about it?

FMod guys has redesigned their website, and it seems FMod Studio is just around the corner. They already moved "Designer" and "EX" to their "Legacy" section. And there's a PDF about new FMod features. ...
3
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7answers
727 views

Getting Foot in the Door - Game Tester?

Hey guys, I've just finished uni and am looking to get my career started in the game audio. Just a quick question to ask any Game Audio people who have worked in QA or as a Game Tester: Is this a ...
3
votes
1answer
509 views

FMod Memory Optimization

Hey there, Does FMod Multitrack events, loads a sound def to memory only when it's called by the Multitrack Event, and, kills events when they aren't needed anymore? Or does FMod load all the event ...
0
votes
1answer
959 views

GRM tools equivalent AU plugin set?

Can anyone recommend me a AU equivalent for Pro Tools GRM tools plugin pack? I´ve swiched from pro tools to logic and would like to have similar FX plugins in my productions.
2
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3answers
584 views

AA Video Game Companies

Hey all, So "AAA" companies advertise jobs on gamasutra.com, gameaudio101.com, etc etc. What about "AA" companies? Where do they get their employees? How do they hire and is there a place where they ...
2
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1answer
1k views

Game Audio Production Pipeline

I'm curious as to what the audio production workflow looks like at in-house game studios working on large scale projects. Can anyone give me any insight?
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7answers
892 views

Any good ideas for force-field sound effects?

Making some sounds for a mobile game and need to make a force field sound. Doing a little research on it, but thought I'd ask here. Any thoughts?
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3answers
191 views

Sound Design Reel Feedback

Hey All - Long time reader of the site. I just finished my reel consisting of all of the video game titles I've worked on during my career so far, and wanted some feedback. In particular - I have a ...
2
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5answers
824 views

Questionnaire for all levels of game sound designers!!

Hi. My name is Calum and i'm studying a Ba hons degree in Music production. As part of my course I have chosen to study sound design for video games, I'd love the opportunity to conduct a Quick Open ...
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5answers
521 views

Glitchy sound design how-to? Example inside

http://www.youtube.com/watch?v=8pNOxynC1Dc&feature=player_detailpage In the opening sequences there is an odd, glitchy, tremolo kind of effect. The same style of design is used in movies like ...
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4answers
627 views

Game Dialogue Recording and Perspective

Hi All, Question for the game audio folks out there - I'm doing a playthrough of Deus Ex: Human Revolution now and noticing that a lot of the character voices sound very up close/clear and '...
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7answers
1k views

Game Audio Culture

I currently work in Post Production, which can sometimes be a 9-5 gig... and sometimes be a nights and weekends gig. With my new interest in Game Audio I wonder... is the Game Audio industry much the ...
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5answers
1k views

Game Audio Licensing = Head Spinning

I just recently posted about starting to learn fmod, wwise, udk... and I was thinking a bit into the future. "What happens if I am hired freelance to work on Audio for an independent developer's game,...
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6answers
3k views

Demo Game for fmod experimentation

Comrades! I have recently decided to push myself to the next level of audioness. Pushing my Sound Design skills, getting into Field Recording... learning Interactive Audio.... wait.. So, ...
2
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3answers
1k views

GameAudio Middleware Differences

With the audio middleware systems like UDK, Wwise, Fmod and Unity opening their doors to the mobile market, I had a quick question about the differences between the packages you create working on ...
3
votes
3answers
1k views

FMOD Studio 2011

Hello everyone, I asked a question a week or so ago about audio programming and my interest in becoming a dedicated audio implementer; recently I was on FMODs site and read about the sweet new ...
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10answers
767 views

My Career Options: GAME AUDIO SOUND DESIGNER or Wildlife Sound Recordist

Dear all, I am at a crossroads in my life here in the UK where I don't know which career path to choose... On the one hand, there is Game Audio Development. On the other, there is Wildlife Sound ...
1
vote
1answer
400 views

The Game Audio Tutorial Website

I was planning on spending my weekend with The Game Audio Tutorial book, but I'm experiencing issues right off the bat. In order to start, I'm supposed to download the tutorial level from the book's ...
2
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1answer
718 views

Wwise and CUBE event for landing a jump

Hi Guys, I have been recently playing around with Wwise and the CUBE game that you can download from AK's site. I've become somewhat comfortable with the program but am constantly hitting small walls ...
2
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3answers
343 views

No-Contract Legal Issue

Scenario: You were picked up by a remotely run (no studio, just run over the internet on no server - skype file transfer only) indie developer, one with a goal in mind by a certain date. You were ...
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2answers
228 views

Game Audio Podcasts/Vidcasts

There has been a post for podcasts on SSD before, but I wanted to thread game audio media. Video-casting has been popular for a bit, now that we have programs that host the content for quick download ...
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2answers
1k views

Hide All+Show Audio Actors Only - UDK

I could start a blog on all these audio questions pertaining to UDK... So I need to hide EVERYTHING other than the audio actors and emitters. Literally the only thing in the real time view should ...
4
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3answers
2k views

Adaptive Engine - UDK

Im used to creating an Engine for a vehicle/ship in Wwise or Fmod where you can pull velocity variables to crossfade between engine loop speeds. Even start and stop with a skid sfx if you wanted. ...
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3answers
1k views

Interrupting sound in a cue - UDK

The following is an Unreal Development Kit question: Situation: You have a sound file called "sound2" that plays directly after file "sound1" in a sound cue. Directly, as in delayed a certain amount ...
5
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4answers
602 views

Top-Down Perspective Game Audio

With the resurgence of top down gaming (noting the obvious: Starcraft 2 and Diablo 3) I wanted to ask you all your opinion on creating audio for such a perspective. First, ill throw out some concepts ...