A semantics question. I'm a couple of months and a large post-production project away from graduating from my film/sound program and trying to clean up my site/C.V./demo reel a bit in advance.
In terms of how I'm selling myself to the world of hopeful sound employment, I'm still very much a generalist at this point - with slightly more experience on the post-production and sound design side than the game implementation side. Working with sound in any form is thrilling to me and I'm willing to take whatever opportunities I can find in sound to get my chops/reel/contact network built up. It doesn't have to be in the realm of original SFX creation.
It seems strange to label myself a "sound designer" if I'd be equally down to freelance or apprentice as an ADR Recordist, Foley Editor, Junior Sound Implementer, etc. But is that how you'd do it?
As an alternative, does anyone use the term "sound artist?"
Any other tips you have on pitching yourself from this starting position that aren't buried elsewhere on the site, feel free to drop them in here as well.