I have done a lot of sound design using some punches, body falls, kicks, etc. that were mashed and mastered and normalized and compressed and every-which-way processed.
Does anyone have a trick to make them sound less compressed and mashed?
Is it pretty much hopeless?
They're pretty good sounds.. I'd hate to not be able to use them. But, I think wherever they came from went a little too happy on the processing side of things. There's just no dynamics at all.
Thanks - Ryan