I've got a short animation I'm working on where a statue comes alive and wreaks havoc on a bunch of chickens. Lately, I'm having a bit of difficulty with its footsteps. I've been trying to use different types of boulder/rock crashing/exploding sounds as well as putting an LPF on rocket-type explosions and using fades to give them a shorter decay. Anybody have any other interesting ideas to try out/experience cutting to something like this?
Wow, these are all some great ideas.
@Roger had definitely thought of that, since the monster is running around a temple ruin I'm messing a lot with additional smaller rock debris sounds, although your comment sparked the idea of its entrance affecting the BGs, having birds suddenly scattering.
@Tak I'll have to try out the thunder and let you know of the results.
@Peter I've got something kind of similar going on for my "bass" layer right now, some very deep footsteps that sound a bit like gigantic de-tuned drums.
@Chris That's...interesting. I'll have to mess with that to see what you mean, but did the balloon sound emulate the sound of bending steel in the buildings or something?