I want to emulate the gliding synth that you here in Dune Part 2 clip linked here when the Harkonnens levitate. It sounds like a really filtered out saw wave with some chorus, but I'm not sure what the sound is "supposed" to be. That is, do I filter alongside the chorus effect or are there other effects as well?

  • Sorry, but finding how to emulate a "sound" is really not in the scope of this website: there are virtually infinite ways to imitate a timbre: not only we don't know nothing about your possible equipment (VST? HW synth? Analog or digital? etc.), but we don't even know nor understand how accurate you want it to be. For what we know, you could be satisfied with an electric guitar and a couple of pedals, a quite expensive analog synth, adding some unknown filter applied to your own voice, or whatever. Did you actually try to do that? Then show your attempts and explain how you achieved them. Commented May 20 at 2:17
  • @ojs I get your point, and partially agree. Still, the OP is asking a question that is, in my opinion, excessively broad, just like many others that I believe wouldn't be accepted anyway: "emulate the [...] synth" wouldn't be that different than asking about "emulate the sound of the voice with an instrument". What instrument? The OP mentions using a saw wave, but many different synths produce quite different sounds even based on the simple concept of "saw wave", depending on their hardware (or software) implementation. Even emulation of physical analog synths doesn't get identical results. Commented May 20 at 3:29
  • @musicamante I agree word choices "emulate" and "is supposed to be" are strange, and it is very likely that English is not the OP's native language. The question is however not that broad, it's just about what kind of synth setup is used to make that kind of sound. But I understand that being helpful is the last thing we want here, and the question kind of counts as transcription.
    – ojs
    Commented May 20 at 6:53
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    I view to reopen. My reading of the question is that it's asking how a particular effect is achieved when programming a synth and uses a specific song as an example of that synth. It reads like a "how do I make this synth" question, but the difference for me is that the question is specific about which part of the sound is being asked about. And that moves it out of transcription territory.
    – Kevin
    Commented May 20 at 16:22
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    I got a good laugh out of people being unfamiliar with the word "emulate"; maybe the issue is that "synth" isn't their native language! Meanwhile I'ma double down on the claim that that toothy "saw wave" sound is a close-miced bowed string bass, maybe with a bit of high-pass to accentuate the bow sound. Commented May 21 at 13:29

2 Answers 2


I was able to get into the same ballpark by using granular synthesis on a distorted guitar. Granulator III with some spread in mono mode with portamento worked pretty well. The choice of guitar sound is going to be a big factor here.

Setting up the right space for this kind of sound is going to be important too. This sound is full of reverb and is really big, which would work fine for a film soundtrack, but your milage will vary!

There are also a lot of other layers to the sound, which makes it difficult to tease apart.

Hopefully that's helpful.


Hans Zimmer is known for using U-he synthesizer plugins. He has his own version of Zebra 2. You can try using this free plugin from U-He. It's the beta version of the new Zebra.

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    I do have Zebralette 3, but I was asking how the effects themselves were made more than the actual synth or the actual processing itself.
    – VaibhavK
    Commented May 29 at 9:57
  • Lots of reverb and something like Brauer Motion. Commented May 30 at 15:53

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