Anyone work in UDK much?
If so, I have a question for you.
If a guy shoots a gun on one end of the map, on a basic concept, the player on the other end of the map should hear it differently.
This can be done (on a basic level) by tagging either the gun, the gun audio cue, or the player model itself with a LPF radius so that anything beyond the radius should sound "farther" away based on a LPF roll-off.
My question is - How do you tag this LPF radius to the gun sound within this certain circumstance of "distance rolloff" audio?