I recorded some audio of two person hand-clapping games in a reasonably dry room, but which definitely sounds like it was recorded indoors. I have some ambient playground audio which is obviously recorded in a wide open space. How can I get the clapping audio to sound like it is in the same place as the playground audio?
I have done a few things which have got me closer, but would love some extra advice. I have already:
- used a transient modifying plug-in (NI Transient Master) to remove all of the indoor reverb.
- tried using Altiverb outdoor reverb IRs - this was really interesting, as it didn't work at all! It made me realise that the playground audio has no noticeable reverb at all, and the Altiverb outdoor verbs all capture echoes/resonance from buildings, cars, walls etc.
- simply taking the volume of the clapping down a lot helped too.
What EQ or other processing would help me place my clapping audio "further away" but in a wide open space?
BTW, I already looked at this post, but wanted more info.