I was recently looking for some additional audio infos about Dice's Battlefield Bad Caompany. Which is a really really good game in audio terms.
And I found this : http://www.slideshare.net/aclerwall/how-high-dynamic-range-audio-makes-battlefield-bad-company-go-boom-1292018
I'm planning to create an audio workflow for a racing game. And I was questionning myself : How can I make this game's audio goes BOOM like BFBC. Is there's any book talking about real-time audio mix & mastering ? What basics may I know before stepping into this ?
By the way, I hope you'll like this slideshow if you didn't knew about it.
PS: Sorry for my poor english guys.. Hope everybody could understand :)