I am working on a feature using Pro Tools/Soundminer that has a lot of battle scenes- swords, punches, bow/arrow, grunts, etc. It's a lot of grinding covering every single hit in multiple chaotic battle scenes.
Are there any video tutorials/articles/blog posts that talk about how to cover a feature like this as efficiently as possible? Alternately, do any of you have any tips on handling an entire feature of this nature?