There are a lot of great resources for weapon design, but I don''t often hear about projectile design--the sound of the laser, bullet, or shell moving through space. I'm working on military space shooter, and they have huge weapons that traverse across the entire map, often just missing players.
I know a lot of that is handled via sound engine backend--i.e. doppler effect to fast moving samples. But does anyone have advice in crafting immersive, intense projectile sounds? That's a huge part of the audio soundscape not just in war games, but film as well.