I've used Blender Video Editor to create a movie made up of still images accompanied with sound. The movie has to be played in RPG Maker XV Ace and has to be an OGG/THEORA file (.ogv).
The movie is perfectly fine when played with Windows Media Player but with RPG Maker, the sound is distorted and "jumps" (like when we were playing records in the '90s..) when there are high pitched or reverberating instruments.
The following are my settings for the movie output:
Container: OGG
Video Codec: Theora
Audio Codec: Vorbis
Bit rate: 160 (16 bit)
Sample rate: 44100 (44.1 kHz)
System: Windows 10
Video Editor: Blender 2.79
I have already tried increasing (170, 200, 220, 320) and decreasing the bit rate and the frame rate (48000) but to no avail.
I've got a much better result when rendering the movie with the lowest quality and by setting the ENCODING SPEED to the lowest quality but still the output is not perfect.
I've made a sample where you can check the quality of the ogv.file (the image is just a drawing) and the result in the game engine (recorded with OBS):
This is what the music sounds like in RPG Maker XV Ace
The problem seems to be more evident with high pitched or reverberating instruments. The sound contained in the sample was made with LMMS and adjusted (only in terms of fading in and out) with Audacity.
I have installed the latest version of K-Lite to get the latest video and audio codecs.
Thanks for your help!