I am about to start a new VR game with a lot of guns and I have a question regarding weapons spatialisation if someone here has experience with this.
I need to craft a system that differs player weapon versus NPC (non playable character weapons) so based on past experiences I had the idea of designing a system that will use stereo guns for the player and mono gun for NPC in order to make the weapon feel more rewarding for players.
One of my friend mentioned it would be interesting to do LCR wav files versions of the guns used by the player but using a VR system such as a VR system (occulus), I don't see the benefit of having 3 channels versus 2 so I wondered if any of you had experience with LCR channels in VR - we are using Fmod studio here btw.
Thanks!