I lead a game-development team. My sound designer gave me some sound effects as 32-bit stereo sounds with a 44100 Hz sampling rate. The game (actually a mod of an old game) requires sounds to be 8-bit mono sounds with a 22050 Hz sampling rate.
We're trying to export the sounds in the required format, but there are serious artifacts -- the resulting sound has a "ringing" effect, even in areas where the input was silent.
My question is:
- Why is this happening?
- How can we export the sounds and obtain a decent result?
Here's an example input sound:
And here's an output: