What is the difference between foley and practical?
My guess is that foley is after the film is shot why practical sound is after a movie is shot.
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Sign up to join this communityWhat is the difference between foley and practical?
My guess is that foley is after the film is shot why practical sound is after a movie is shot.
Film Soundtracks are made up of 3 components:
Each of these three components can be broken down into two distinct types:
These types define when the sound was generated. This can either be during the "Production" phase of a film shoot, or during the "Post-Production" phase, after the principal and pick-up production shoots are over and the post-production team has taken over.
"Music" and "Sound-Effects" have a further break-down into the terms "Diagetic" and "Non-Diagetic". This refers to it's relationship with the picture.
"Diagetic" music has a direct relationship with the pictures in that it reflects what is happening on-screen and is placed into the 'space' of the film. For instance, a string quartet playing on-screen and in-frame, or a doctors waiting room where 'waiting-room' music is being played into the space of the waiting room and is obviously heard by everyone in the room.
"Non-Diagetic" music is 'soundtrack' music - music designed or composed specifically to assist with the emotional direction of the narrative. It is specifically not placed into the space that is visible on-screen and is not experienced by any actors or talent in the scene. It is only experienced by the audience.
"Diagetic" sounds are those sounds that appear to be directly related to action that is happening on-screen or is sound that is designed to be "in the world" of the story being screened.
Examples of non-diagetic sound might be:
Examples of Diagetic sounds might be:
Diagetic sounds are always going to sounds as though they are being heard within the environment that is being viewed.
"Dialogue" and "Sound-effects" can be broken into a category which relates to the picture reference that is used during their creation. The terms used are "Sync" and "Wild".
Typical examples of this are:
Other Sound Effects can be broken down into:
"Foley" is basically sound effects that have been created in a foley studio by a "foley artist" - either clothing rustle, footsteps, or other similar sound effects - doors shutting etc.
The main difference between 'foley' and 'production effects' is that "production effects" are recorded on-set, during production and "foley" is a "post-production" activity and is performed by a dedicated foley artist in a dedicated foley studio.