1

I'm making sound effects for my game after being inspired by sci-fi games like Infinite Warfare.

I design my gun sounds by recording a drum thud and then I apply a slight distortion to it to make it sound "crispy". I then use my computer and audio editing software to overlay the sound with a copy of the thud but the second copy has more bass and is streched and echoed. I mix the 2 and then I create a single sine wave beep and add it to the mix. I then record the a metal stick striking a thin aluminum bar. I do this to add a metallic sound to the gun shot sound. Finally, I record an electrical hum and add it to the mix, after futher tweaking, I have a gun shot sound but it's not that convincing. What should I do to make it realistic?

You can see what I created so far at

zimrmusic.bandcamp.com

  • I like those sounds. You can also try phase rotation to just about anything to make it sound like this. Or just take a TB 303 and you have all the sounds of the future :P – frcake Dec 22 '16 at 7:25
1

Your gun sounds have a strong mid range. Maybe use some multiband compression to bring out the lows a bit more, but more importantly...

ADD TRIGGER SOUNDS.

That little click can add so much. What I really feel like your sounds are missing is that bit of mechanical high-end. It can be quiet, but it'll take the sounds to another level.

1

you are going in the right direction - experimentation is the key. Also try and experiment with sample rate conversion - record any material you use at a very high sample-rate i.e. 192kHz and then use pitch changing to bring out different qualities of the audio.

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.