FORMERLY: (Where) Does the piracy line blur?
Alright, as I re-read this it sounds like a copyright law test question, but here goes anyway:
Riding on the wave of moral discourse that is going on today...
I'm looking to see if/where the line on piracy blurs, and am particularly interested in the reactions of those of you around here who have released or plan on releasing libraries yourself, as I assume you have investigated such situations. I would like to state before I get myself deeply mired in a seriously bad reputation that I do not condone nor use pirated software or other "warez" in any professional manner. However, I do have a question that I'm pretty positive I know the answer to but still wanted to put this out for general consensus.
I work at a company who has legally purchased multiple sound effect libraries. In my day-to-day activities I edit using those FX. I claim the edit as my work, but the sounds edited are clearly not mine.
Now, say that while at work I do something like Charles' whoosh generator using sounds from a library that my company purchased. I process the living heck out of a select few of them to make more sounds for the company's library. It's not work that we are billing for, so it doesn't fall into work for hire through an outside contract. It's merely an activity that occupies free time. So who owns these new sounds?
As a full-time employee I assume that I'm employed under work-for-hire, and as such they would belong to the company for as long as it existed. But I'm not terribly certain that is the actual terms of my employment. I can't say that I remember signing anything that would have conveyed such an agreement. And honestly don't really know what the alternative would be.
So, assuming that I don't sell these derivative works publicly (cause that's clearly a library license violation) am I at liberty to add these "fresh" sounds to my personal library, or would I have to be an owner of the original library that the source sounds were obtained from?
Would your answer change if I used company equipment to record sound effects and used those sounds as source material for the process?