1) How do I pan the sound FX, which comes behind the hero? So, in order not to distract the viewer? For example, the helicopter takes off from behind the hero and flies forward?
2) How can I further process the sound effects (eq, comp) such as street environment, shots, etc.
3) How do I pan the music for all the surround channels? I need to share a music track into multiple tracks? (Eg, Bass, kick - center speaker, LFE?). How to decompose in the L, R front speakers and rear speakers?
4) How to pan the sound effects for the rear speakers? If the bullet is flying with a center speaker, the fact that I have to send to the rear speakers? Or only the reverb sound effect?
Thank you! (: