I have recorded dialogue to go into a computer game. The client insists that we take a "lowest common denominator" approach for mixing the audio. He wants to be biased towards the audio sounding good on $20 speakers or the ones built into laptops or monitors, knowing that means suboptimal results on high-end speaker systems. He's had a bad past experience with a sound designer where the audio sounded great in the designer's editing room, but bad when he played it on his laptop.
To me, that means: * higher compression (I'm thinking of following ACX standard, peak -3db, ~-20db RMS) * playing the audio on some cheap speaker, and messing with EQ so that lower-pitched voices in particular sound similar in volume to higher-pitched voices.
What would you do?
I would also appreciate if you try to explain operations clearly enough that I could google search for whatever term you use. I easily get lost in the terms audio engineers throw out, especially ones that don't search well, but I am always willing to learn.