I'm working on some sounds for a website, and space is at a premium. The company have told me they usually compress stuff down to around 16kbps to enable the sounds to stream efficiently.
Are there any tricks I can take advantage of to keep the sound as high quality as possible at a bitrate that low? I remember reading in an iPhone dev article that you can pretty safely cut anything below 100Hz and above 18kHz since the player is likely using cheap headphones and the difference in sound will be negligible.
Anyone dealt with this kinda thing before?