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Having an issue in unity3d (free version) where an audio source is not being affected by reverb zones.. reverb bypass is disabled.. anyone?

The source is having onehits run through it via a C# script. When I mute the source, the sounds stop, so I am fairly certain it is the correct source.

closed as off-topic by AJ Henderson Jan 9 '15 at 15:22

  • This question does not appear to be about sound design, within the scope defined in the help center.
If this question can be reworded to fit the rules in the help center, please edit the question.

locked by AJ Henderson Jan 9 '15 at 18:35

This post has been locked due to the high amount of off-topic comments generated. For extended discussions, please use chat.

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  • This has been migrated to Game Development however it needs a bit more detail to be re-opened there. Please go to the question on Game Development and supply the needed information. – AJ Henderson Jan 9 '15 at 18:34

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