was wondering which tools, tips and tricks we have at our disposal nowadays to avoid the "machine gun" effect, when creating sampled instruments but! also when designing sounds that we want to "behave" like an acoustic instrument (not sound but behave)
so far I've found and use:
- modulating the sample start with a randomizer
- creating round robin sets
- adding an LFO that's modulated by the velocity (the quieter the darker and viceversa)
I use these with Kontakt (when dealing with samples) and with Absynth and Omnisphere when dealing with synthesis
again, the focus here is the beginning of the sound..
anything else you might suggest, share?