So I'm starting out as an independent game developer and I'm curious about the best way to design sound effects.
I'm not sure if this is necessary, however my game engine is two-dimensional, with proper sound volume/panning to indicate distance from objects.
I've looked into foley (however any sort of book on this is impossible to find).
I'd love to learn how to design sounds, but I would be alright if there was a CD with a bunch of game sound effects on them already.
To be more specific(question-wise):
- What books are recommended for learning game sound design? Software?
- What are good quality game sound CDs?
P.S, forgive me if some of my terminology is off.