I need to design a couple of "room sounds" for our game .. thing is that they're quiet since there's no one inside
for now I'm approaching this by
- having a room tone
- some occasional tiny sounds (little creaks etc..)
and it works..
but I still think there are some pieces missing.. so I was wondering if there are more approaches/ideas/suggestions to make these empty rooms sound more natural and organic..
any input welcome!