So a little introduction to a part of what I'm working on. I'm working on creating SFX for a real-time-strategy game with a medieval setting.
Okay, one of the main needs of SFX for the game is a combat loop or skirmish. Like a group of knights/warriors/whatever battling amongst themselves with clashing swords and the such.
So, since I haven't played too many games like this I'm a little unfamiliar with how these games deal with these scenarios or how they should sound. I'm thinking of getting some people together (with or without metal objects, have to consider safety), setting up a pair of overhead omnis and getting them to yell like warriors in Lord of the Rings or something of the sort and getting a few takes of this. Then I would layer the recordings, the ones sitting in the back would have reduced higher frequencies with some reverb and the layers in front would feature the opposite. I was also thinking of getting some isolated yells to add some distinction and interest to the loop as well as sword clangs I have already created.
So my question is, would this be a good approach which would yield usable results? Any pointers or things I should consider would be very helpful. Thanks!