Pan effect is deprecated in SOX, actually we have to use the remix effect.

As i know, pan is not just an attenuation of one channel but follow the Pan Law, how can i use sox to implement pan correctly?


have you tried searching with google? my 2nd hit on "sox audio panning"


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  • yes i read it, but it is not an equal-power algorithm implementation, is it? – Mike Mar 25 '14 at 10:55
  • Perhaps in the future you can let us know what you've already tried. And, as far as i understand, it is not possible, it says so in the post right? Perhaps you can contact the developer or their forum? – Arnoud Traa Mar 25 '14 at 11:38
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    i believe it is possible, implementing the algorithm and a pan law. I will post it if i succeed – Mike Mar 26 '14 at 5:45

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