Pan effect is deprecated in SOX, actually we have to use the remix effect.
As i know, pan is not just an attenuation of one channel but follow the Pan Law, how can i use sox to implement pan correctly?
Sound Design Stack Exchange is a question and answer site for sound engineers, producers, editors, and enthusiasts. It only takes a minute to sign up.Sign up to join this community
have you tried searching with google? my 2nd hit on "sox audio panning"