(I am aware of this thread: Snap, Crackle, and Pop (Making Glitches) - this particular one is about hi-hats.)
Hi-hat output of VST drum -> / VST FX Madness / -> glitch hi-hat
Reasons and what I have tried
I really hate using only one sample for hihat. It is really-really-really dull (part of the reason I hate listening to "Walk this way" by Run DMC).
I have tried using bit crushers, gates, lowpass, resonating filters and crazy distortions on the hihat output of vst drums (as the more sophisticated ones are alternating samples by an algorithm). I had figured out that setting the ADSR envelope of hihat is essential in taming the sound.
However, I had always ended up strange, snare like sounds, which were obviously not "hihatish".
The goal should be something like this:(also check out Takamasa's Silicom Two for crazier/aliener tunes).
Has anyone experience with glitch hihats?
Guesses I need to try out:
- slice up some of the rendered hihats and slice it up, then use a sampler that can control the start of the sample by velocity (question: any nice and small sampler that is capable of that? - and also the length of the attack-release?)
- any VST that is capable of real time random glitching of an input?
Really cool link:
http://music.tutsplus.com/tutorials/how-to-synthesize-a-glitch-drum-kit-with-operator--audio-10397 - The kit is sounding exactly what I want to achieve!