The area of synthesis that's closest to the formulas you posted is additive synthesis. Before I get into some sounds, one useful way to break up the formulas is into a waveform and an envelope. For example, in the following formula you posted, the waveform is the sin() part, and the envelope is the combination of exp() functions:
f(t) = sin(2*pi*t*f) * exp(-t*4) * (1 - exp( -t*10 )) * 2
In fact, it's helpful if you think in terms of standard components of an analog synth--Waveforms, Envelopes, and LFOs. An example of an LFO would be using a low frequency sinusoid as an envelope, as follows:
Amplitude Modulation
sin(2*pi*t*f) * sin(2*pi*t*.01*f) * exp(-t*4)
Or you could use the LFO to modulate the frequency instead:
Frequency Modulation
sin(2*pi*t * sin(2*pi*t*.003*f)) * exp(-t*4)
Then you can get into different waveform types. For example, a sawtooth with three harmonics:
Sawtooth Wave
exp(-t*4) * (sin(2*pi*t*f) + 1/2 * sin(2*pi*t*f*2) + 1/3 * sin(2*pi*t*f*3))
To add more harmonics to the sawtooth, the amplitudes are equal the inverse of the frequency, so the next few terms would be:
1/4 * sin(2*pi*t*f * 4) + 1/5 * sin(2*pi*t*f * 5) + ... + 1/n * sin(2*pi*t*f * n)
The first few terms of a square wave, on the other hand, are:
Square Wave
exp(-t*4) * (sin(2*pi*t*f) + 1/3 * sin(2*pi*t*f*3) + 1/5 * sin(2*pi*t*f*5))
The formula is the same as the sawtooth, except only odd frequencies are used (i.e. 1,3,5,7,9,11...).
Those formulas are derived using Fourier Series, and if you've had any calculus, I'd recommend these Stanford lectures as an introduction.
Just mixing and matching various envelopes and waveforms can yield a large number of sounds, but here are a few other things to try:
Detuning
sin(2*pi*t*f) + sin(2*pi*t*f*1.005) + sin(2*pi*t*f*.995)
Inharmonic Frequencies
Just about any "random" combination of frequencies will yield some kind of metallic-type sound.
exp(-t*4) * (sin(2*pi*t*f) + sin(2*pi*t*f*2.13232) + sin(2*pi*t*f*6.12342))
Analog Kick Drum
The trick with these is to modulate both the frequency and the amplitude with an exponential.
exp(-t*4) * sin(2*pi*t*f * exp(-t*20))
Reese Bass
This is just two sawtooths at 55hz, detuned by 50 cents (i.e. a factor of 2^(50/1200) = 1.0293)
detune = 1.0293
sin(2*pi*t*f) + 1/2 * sin(2*pi*t*f*2) + 1/3 * sin(2*pi*t*f*3) +
sin(2*pi*t*f*detune) + 1/2 * sin(2*pi*t*f*2*detune) + 1/3 * sin(2*pi*t*f*3*detune)
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It's really much easier to do this type of thing (i.e. sound rendering) with full programs rather than individual formulas. If you want to get deeper into it, take a look at my answer to a related question here. Everything I reference there can be used as theory for deriving your own formulas.