I'm currently working on my first feature and I'm really excited to get stuck-in. I've already made progress with designing some of the ambiences and layering in some foley for door slams, bag props and small things like that but I've just received the first pass of the dialogue edit.
My question is: what sounds should I just use from the dialogue edit and what sounds should I add-in by myself?
I know some of the sound events will obviously benefit from being both production and post (punches etc) and I've noted some sounds in the dialogue edit that just don't work (where the dialogue overlaps etc)
Just wondering what peoples thoughts are on how much of the production audio is used.