Does anyone have any advice on how to remove and aeroplane flyby? Ive tried with notched eq, but as the sound is dynamic it doesnt work. Im toying with getting RX 3 and was wondering if anyone has any cheaper solutions?
thanks a million
First of all I don't think there's an easy solution to these kinds of noises.
Although RX3 is great product, it's not a magic pill (nor any other product.
It totally depends on how loud/continuous/'wide' it is. Since this is a flyby
it could mean that the sound evolves dramatically over the course of a few seconds.
This is much harder to reduce (with any technique).
Another thing: what does is it have to be reduced to relatively? Speech or is it a natural soundscape? High pitched birdsong could 'survive' a hipass filter. Or you could replace the airplane frequency range with another ambience of the same range that doesn't have a lot of noises.
Anyway this is all stuff that takes a lot of time and effort, don't expect a perfect soundscape afterwards.
Nah, iZotope RX is surely your best best.
It's such a broadband noise that it cannot be trivially removed. Either you'll cut an audible hole in the overall sound or you cannot damp the airplane sound enough, so it'll stay audible.
RX might just be able to cut it out and mask it with the "replace audio" features it has (by either copypasting another audio segment in place of the removed flyby sound or by having RX try synthesize the audio that's missing).
Without RX, you could also try cutting the entire flyby segment off and then try cross-fading the remaining segments to combine them back to a constant track. Or finding a segment that can fill the missing part. This can work if the track is an ambience track and is constant enough.