So I'm in the process of creating all of the sounds for a game that will run on pretty much all mobile platforms. The game takes place mostly outdoors. My question is when you guys are exporting all of the sounds, do you put a small amount of the SAME reverb on all sounds, or do you leave them dry. I'm thinking of doing this to give all of the audio a cohesive sound, but I worry it will just muddy up the game, especially when I start downsampling all of these assets to 22khz.
For this game, the sound engine has very limited capabilities so it won't be able to add real-time reverb.
I really intended this question to be about the use of one reverb over all sounds, but as I've been looking around, there doesn't seem to be any discussion on SSD about reverb in mobile game audio. If you would like to expand the question to that, that would be great.