1

Anyone have any idea what their workflow is like? I would LOVE to just see a dissection of like, a single patch even just to see how much of it is straight audio, how much is script, whatever. Would be so insightful.

EDIT: I was more just talking about how they make their source stuff, if I was unclear.

3
  • Pro tip: a sampler plays back "straight audio". There's really not much "script magic" apart from what makes the instrument playable using a keyboard. – Internet Human Apr 10 '13 at 14:27
  • I'm aware what a sampler does, thank you. First off, their is scripting in their stuff. What I actually meant was some of the sample production. – Dave Apr 10 '13 at 15:39
  • 2
    Actually, Kontakt is capable of much more than just playing back straight audio; there is quite a lot of sound design possibilities that are possible through the use of lfo's, envelopes, pitch-shifting, and even sequencing. This can be further explored through the use of scripts (in other words, "script magic" is entirely possible, imho). I haven't used Heavyocity myself, so I don't really have an answer to your question. – Bryce Raffle Sound Apr 10 '13 at 16:42
2

My 2 cents as Kontakt library deveper: As far as I can see from Evolve demos and videos, seems there's isn't much of "script magic" there. Seems to be a very basic script to control filter, EG parameters and FX triggering. I can guess all samples has been pre-processed and mapped to Kontakt for further mangling using the provided interface.

About source stuff: I can guess is almost "standard" techniques used to make SD impacts, whooshes, big booms and so on. (record, layer, process, goto 1)

IMHO ;)

Cheers, Luca

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.