I'm starting my Honours project for my final year at University and I'd like to ask all you pros out there for some advice on my initial idea.
I've decided to explore spatial audio, specifically 5.1/7.1 cinema systems.
Being able to create diegetic immersion in your sound design is one of the many things that fascinate me about it and I'd like to see if there is a basis on which I could investigate ways in which diegetic immersion is created effectively. I already understand simple things like the fact that the use of your surround channels to create immersion are only necessary in certain types of scenes/genres. For example, if I were working on a documentary film I'd find myself using very little of the surround channels as I wouldn't want to distract the viewer from the dialog on screen. Whereas, if I were designing sound for a horror, I'd want to stick the viewer right in the middle of the haunted house by making full use of the surround channels.
But is it worth investigating this further? Could there be further 'unwritten rules' for the individual components of the sound track? Such as, appropriate uses of artefacts in the surround channels at certain moods in the on-screen performance. When does something become distracting?
My tutor said he thinks the project will work but the more I think about it, the more I feel like the whole thing is a completely subjective matter and I'm wasting my time..
Any ideas? Or any ideas of a different direction I could go from here? Would be very much appreciated. :)