Quick background: 1vs1 strategy game, aerial sort of 3/4 view
This is a sound that I have that occurs after the robot gets shocked with a large lightening like "laser" which is really a big quick pop and buzz. This is supposed to be his energy shield getting disturbed. To me and my programmer, it sounds A. not dangerous enough and B. sort of like a UI sound for "you can't do this action right now".
I was going to try mixing in some explosion for menace, and this wasn't really cutting it.
The sound you're hearing is absynth 5, pretty basic patch just for the synthetic and a slowed down plastic pipe hit that I recorded and processed. Any suggestions on this are certainly welcome.
I have komplete 7, some waves stuff, logic 9, michael norris spectral magic if it helps at all. I don't think it will, the answer is probably simpler than I've tried to exhaust.