My team has created a gun sfx library recently. Here is the demo, but I do have something specific to ask:
I use a technique I first really liked found in the game Half Life 2, specifically with the pistol. What made it unique was it's muted / gated initial plosive, followed by a baked in verb tail, augmented by verb based on location.
What are your thoughts on what we did in the library? And have any of you used this technique with your own sounds?