Hello dear sound friends,
I'm currently working on the sound of a IPhone game that has both Bike and Car races. It's a very simple game and my structure here wouldn't allow a recording session as guys in, let's say, Need for Speed usually do LOL The guy working here before me did something that doesn't sound that great but works. He created 6 files with synthetic noises that have different pitches according to the velocity of the bike. And also he created the transition files that we hear when we speed up or down the bike (same synthethic sounds, just gradually pitching).
Now I need to improve it. And my resources are poor. What would be the easiest way to do something a lil bit decent? I'd like to work with this multiple files thing too, but I'm having tons of trouble doind the perfect loops when I use real sounds. And how could I use the speed changed within it?