I'm trying to bounce out some samples from pro tools at very low sample rates (8khz or 11.025khz) to save ram on a computer game as the frequencys in the samples i'm using don't require a higher sample rate to sound good.
I can get these to loop seamlessly in pro tools but once I bounce them out they are always popping on the loop in the final sample.
Anyone got any tips how to stop this from happening after the bounce? I've made tons of loops for games at higher sample rates but these are being a pain!
thanks!